Combat Design

Below is some of the better combat work I have done over the years split into their respective projects. Included is also some action game design work I have done. You can click their titles to visit their page.

Guild Wars 2  -  Warclaw

Skills: Player Combat Skills, Movement, Controls

For the Janthir Wilds expansion I was in-charge of designing and creating the combat-forward mount.

Guild Wars 2  - Titanspawn

Skills: Enemy Combatants, Enemy AI, Animation

For the Janthir Wilds expansion I built out one of the main new enemy factions, and designed them to work with the new bosses.

Guild Wars 2 - Procedural Boss Fights

Skills: Enemy Combatants, Enemy AI, Boss Fights

I have been doing combat design for our open world boss fight system which allows players to fight creatures with randomized attacks / abilities.

Disney - Rhythm Game

Skills: Gameplay Design, Controls, Polish, Design Leadership

Led a team of game developers on a project for the Imagineers to replicate the feeling of being at the parks through a co-op rhythm game made for the whole family.

Google Stadia - Project Geofront

Skills: FPS Design, Controls, Movement, Combat Systems

I worked with a team of other game developers to create a prototype of an experimental couch co-op FPS game where one player would control the systems of the mech including the UI and the other player would focus on fighting.