Combat Design
Below is some of the better combat work I have done over the years split into their respective projects. Included is also some action game design work I have done. You can click their titles to visit their page.
Skills: Player Combat Skills, Movement, Controls
For the Janthir Wilds expansion I was in-charge of designing and creating the combat-forward mount.
Skills: Enemy Combatants, Enemy AI, Animation
For the Janthir Wilds expansion I built out one of the main new enemy factions, and designed them to work with the new bosses.
Guild Wars 2 - Procedural Boss Fights
Skills: Enemy Combatants, Enemy AI, Boss Fights
I have been doing combat design for our open world boss fight system which allows players to fight creatures with randomized attacks / abilities.
Skills: Gameplay Design, Controls, Polish, Design Leadership
Led a team of game developers on a project for the Imagineers to replicate the feeling of being at the parks through a co-op rhythm game made for the whole family.
Google Stadia - Project Geofront
Skills: FPS Design, Controls, Movement, Combat Systems
I worked with a team of other game developers to create a prototype of an experimental couch co-op FPS game where one player would control the systems of the mech including the UI and the other player would focus on fighting.