Game Designer / Combat Designer / Systems Designer / Design Consultant / ETC.

Hello! You can call me, Val.

I am currently a mid-level game designer at ArenaNet doing combat design on Guild Wars 2.

I have 4+ years of professional experience as a designer and 8+ total years of experience making / designing games. Four out of those eight years I was at the NYU Game Center where I studied the most modern practices of creating games at an Indie and AAA level.

In addition to ArenaNet, I have done game design work for AdHoc Studio, Disney, Riot Games, Google Stadia, several indie studios, entertainment companies, and non-game industry companies.

I have also pitched games / interactive experiences to Activision, Black Bird Interactive, and more.

My niche has become multiplayer game design, but I have worked on many kinds of games from an experimental FPS to a narrative game with ex-Telltale directors.

Recent Work

The Warclaw,
Titanspawn &
Bailor Raid